First off, we apologize for the delay in getting this build out. The reasoning behind this is while we’ve cleaned up the majority of issues found in closed testing, we really want to get the invisible wall / crafted door related collision bugs sorted out. It’s proving elusive so far, but is affecting many people’s enjoyment of the game, as well as making bad impressions on new players. As soon as this is sorted we’ll do a final quick closed test and release. Hopefully it shouldn’t take too much longer to weed out.
Before then, we’ll show you a few new things you have to look forward to in the nearish future!
Yep, that’s right. They’re back! And much better than before, with new animations and everything. Adding new dimensions to safehouse defenses, no longer be confined to ground floor exits. People who aren’t ‘weak’ can climb up them, as well as down. This will hopefully be in build 11 and we’re very excited to have it back!
Meta-Game / NPCs
Today we can also finally show you a little something we’ve been working on for the 3.0 update:
With the new meta-game system, the NPC scripting and player scripting are one and the same. The main difference being NPCs will be given commands to move to areas and make branching decisions due to their AI, where a player will receive quests and influence the world by their actions.
In creating the Kate and Baldspot story, we have also therefore automatically created the NPC scripting and AI decisions for NPC versions of any character the player can control. Likewise, any NPC interaction in the game could also involve the player instead, meaning the scripted meta events or stories can be used for both transparently.
What this means is when you start playing in Survival, Bob and Kate will be in that bedroom, having that opening conversation. From that point MetaBob will be making all decisions the player would have open to them, and the result of his story and how the player may meet him will depend on the choices he makes. Will you run up to find a burnt out house, a dead raider in the bedroom, or a dead Kate and a zombie Bob and his new undead friend in the house next door? Or maybe a random group of NPCs arrived and threw their stories completely off track?
As an example above, we have just flicked the switch to select the Raider as the player character instead of Bob. This is no guarantee he will ever be a player character in stories in future, though modders would find it easy to expand his story out and insert it into the meta game themselves.
This also applies to any future stories we add, or any stories that modders create. All these stories will play out within Survival mode in the meta-game, with the various outcomes branching based upon the character’s traits and with set probabilities, or influenced by the player or other NPCs.
Cant Wait. I check Desura like every ten minutes praying for a release.
me too man its weird we can't wait to see how we die.. lol
The videos look awesome. Keep up the good work guys!
NPC's being put into the Meta-Game is really exciting. Especially the Story Mode characters. I love how it ends with getting the pillow. Old PZ'ers know what that does...
Its my favorite weapon in the story ;)
Lol made that mistake the first time I played thought i could make her comfy guess I did in a way.
Ya see, this is why there is not as many quickfire updates, the creators actually care about the impression and consistency of the game in its early stages.
Keep up the awesome work guys, can't wait.
Your killing me guys, great work keep on kill'n ;)
Kate AND Bob getting the pillow? Amazing.
Good work guys! Stepping it up to 11!
i dont know why people keep demanding fo an update there trying there best people give them time
YES!! It's in sight, that very thing that every zombie fan has been waiting for. I shall wait and pray with you!
I am really excited to see some NPCs, it gives you something that is a little different from the inevitable loot-sleep-loot-sleep-loot routine. I check back every 2 hours or so waiting for this update XD
We need more Zomboid Youtubers and Live-Streamers with personality and some know-how! Everyone I've watched has either no personality, or is extremely stupid. With the exception of Splattercat, but he hasen't released a video in days! :(
I was just talking with a friend the other day... we were having that time honored discussion of what we'd do if we were obscenely wealthy. You guys instantly came to mind. I'd love to be able to funnel money in to this operation so you could stop doing whatever else occupies your time and make this the most amazing game on the planet. I can't wait for an update. Not having sheet ropes is limiting me! NEED! Heh. I can't wait for an update but like someone else said, I'd rather wait and have it done right than a ****** rushed release.
Best of luck tracking down your bugs.
Can't wait for 3.0. Definetly going to be AWESOME
thats praying for to much..
im going to love this update
If he had gone into the room and grabbed the pillow BEFORE the husband got back... now that would have been epic and creepy as all hell.
y so suspenseful.
so when do we get npcs?
I don't know - their whole timeline seems funky.
They talk about build 11 having NPCs and sheetropes.
In the forum - they have:
220.127.116.11 released already as an unstable forum beta - and noone talks about any NPCs at all. Some sheetrope talk - no NPCs.
So... what is build 11? What is 18.104.22.168? It's better to give an ETA of 6 months on the NPCs and get them done in 3 months than all this confusing ********.
This was the first game on steam to be greenlit...How long ago was that? I've lost faith. The "Devs" of this game are dickheads. The fanboys just brownnose for attention. Forum mods just attack anyone with a legit question.
Blizzard was able to port Diablo 3 to consoles in less than a year.....
I was wondering, if you were in sandbox mode, would kate and baldspot still be there?
The rope works is all I care about...