• Register
Post news RSS Segatakai - Post-Mortem Development Analysis

Segatakai Post-Mortem Development Analysis video release, and a new download option!

Posted by on

Hi people!

Long time no speak, huh? We released Segatakai back in 2013 and have since been working slowly towards new stuff. There are two reasons why I am writing this article right now, first of all, I have released a Post-Mortem Development Analysis for Segatakai on YouTube! If you are interested in the development of the game, you can check out Part 1 and Part 2 right here!

The videos go into a lot of detail about how we planned Segatakai, and what the design process was like. There are also links to the design documents and some extra little fun videos that were the only things that we could find from the development times.

I also uploaded a new package of the game. If you downloaded the game before, you probably remember how weird the installation was. You had to run an installer, not run the game when the installer ended, copy the Launcher files, and then finally run the game. Well, we took away the installation, so now you should be able to just extract the game files to some folder on your computer and run the game without any trouble. If you have any errors, read the README.txt file, as it explains how to install the game requirements which your computer might not have installed. You can download it right here:

Segatakai v1.1.2 - No installation required! (Windows)

Old package with the installer:

Segatakai v1.1.2 - Read TXT File! (Windows)

The game is also available now on itch.io, you can use their app to download and launch the game if you are looking for a more convenient and straight forward way to access it:

If you are interested in our future games, I will be starting a weekly Development Diary series for my next game (unfortunately this project does not feature Daniel, it's a solo effort) over at my YouTube Channel: Infernyll on YouTube. The diaries should start popping out next week if all goes well! There are already some videos where I discuss the project in very broad, vague terms, but the actual announcement will come next week.

I also have a Patreon, so if you like what I've done and have been doing, that is the most direct way to support me and allow me to continue making games, you can find it here:

And finally, I have a lot of content about Segatakai up on my website, if you want to check it out, you can click here to do so!

And that's it! I would like to thank everyone who downloaded and played Segatakai! It made the rounds a whole lot more than what we expected when we released it, as at the time the Slender-madness was dying. We couldn't be happier with how it went. Hopefully, I will be able to work on another project together with Daniel Francisco, but until then, I hope you also enjoy my solo efforts.

See you in the next game!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.