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Sanity. In Amnesia it came into play, but I never felt I actually needed to monitor it at all. Very rarely you would see a creepy painting if your sanity was low and that was about the extent of it. I have read that he was supposed to hallucinate and strange things would occur, but I rarely had any of those experiences.

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Sanity. In Amnesia it came into play, but I never felt I actually needed to monitor it at all. Very rarely you would see a creepy painting if your sanity was low and that was about the extent of it. I have read that he was supposed to hallucinate and strange things would occur, but I rarely had any of those experiences.

With Mobbed, I have come up with a system to monitor your sanity more often. Certain events will occur if you are going out of your mind, and as your mind completely starts to shatter, it only gets worse. Those who keep their sanity at high levels at all times should have a much different experience than those who like to run around in the dark and stare at creepy monsters.

Many of these sanity events will also be random. Adding replay value to the mod is something we definitely want. Once beat, your second play through will not be exactly the same. Different scares, puzzles, and important item locations.

Feared is hard at work and has almost completed the model for the new cabin. It looks pretty bad ass. Scaled 1:1 and extremely detailed, it has a much more modern look, so it will be a very unique feel for Amnesia fans.

Anyways, just a small update. We are not going MIA this time. I will probably post the new back story to the mod so you can get a feel for the setting we are going for.

Comments
Firespray31
Firespray31

The different puzzles gimmick is interesting!
I'm looking forward on how you will implement it via script :)

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