Hi guys, After a very tiring videogame events week in Barcelona, we've just had the time to share the first gameplay video of Rise & Shine.
On this game, Rise is a small kid living in the world of classic videogames that finds himself lost in the middle of a war with the Space Grunts. Only with the help of the legendary gun, Shine, he'll be able to stay alive.
The game mixes pure shooting arcade with the use of different bullets to solve all the situations Rise finds on his path. It's story-based, single player, and packs a mean punch!
We also have had an incredible week in Barcelona's Gamelab and PAD Congress, where Rise & Shine got tons of buzz from public and press. We even won the Best of Show Award at PAD!
At Gamelab, we showed a really polished demo of about 15 minutes, with legendary creators such as Tim Schafer, Rami Ismail or Keiji Inafune playing our game and enjoying what they saw.
Do you want to read want they said? Ok!
- Rami Ismail (Super Crate Box, Luftrausers): Played the whole demo, gave us a lot of awesome feedback, posted on his Twitter account "This game is amazing" together with a picture of our logo...haha. You rock, Rami!
- -Tim Schafer (The Secret of Monkey Island): Played the demo for about 20 minutes, died a lot, sweared a lot, and said: "Beautiful game". Thanks, Tim!
-Keiji Inafune (Megaman creator): With a lot of cameras around, Keiji Inafune watched Rise & Shine's demo while I was taking him through it. It was the only game he saw in the whole show and repeated a lot the words "subarashi" (fantastic) and "kirei" (beautiful).
So it's been an incredibly tiring week, but also one of the most awesome ever. We gave our everything into making something fun and enjoyable for people to play, so it was great seeing everybody's having a good time with our hard work. Of course we still need to polish some stuff and make this demo even better, but that's another story to tell.
Thank you!
Great :D I like much
That must be an awesome feeling, seeing those big names play your game!
The environments look painstakingly created.
Yeah, it was incredible! I specially respect Rami Ismail and I'm a huge fan of his work, so it was great to see how down to earth and eager to help he is. Simply a good person, which is not always easy to find.
And yes, environments are hard work as they have to be completely drawn from scratch without using asset libraries or tiles, but we think it is worth the effort. Makes the players eager to explore a world that is different with every step. Technology is there already, but I guess we are the only ones crazy enough to do something like this...haha.
Thanks for the comments!
Only played 2 minutes since Gamelab was a nonstop thing haha, This guys are pretty incredible and very human.
Was a pleasure to be with all of you in there.
Good luck with the project and my most sincere regards :)