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Post news Report RSS Redacted Genome (QA Update)

We released a large QA update adding many features and locations for the player to explore.

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Combat
Dismemberment
New AI called the “Willow” will affect your battery abilities and summon “Swarms” for ranged attacks
Mimics now drop loot on death
Bloaters emit a hallucination effect through their spore cloud
New Gunsmithing tables and tools allow for both the rifle barrels and pistol to be upgraded in various ways
Running with the pistol is now faster than running with the rifle, but slower than running with nothing equipped unless fully upgraded to do so
Mimic Index now shows a kill counter by mimic type
New and improved 3rd person pistol animations including but not limited to: start/stop animations, firing animations, and alert/unalert animations
New spawning logic: mimics on the bridge will only spawn once per day as well as various other locations
New hit reaction animations for Levi
New “Sentry Turret” enemy type
Remainder of the arm abilities now accessible: electrocute, shield, and stasis
11 new buildings now accessible in the city including but not limited to: arcade, bar, movie theater, gym, and cigar lounge
7 new “Resistance Bunkers” accessible through the wasteland/forest
4 new story progression locations now accessible through the wasteland/forest
3D world map replacing the 2D map that was used previously, also shows goal location, keycode doors, lockboxes, and Player location

new map

Inventory now shows what station parts have been picked up for the beginning of the story
New world journals and lore placed throughout multiple locations
Expanded tunnels with additional hidden locations and loot placed within
Interactable doors replacing physics simulated doors
Gunsmithing tables and crafting tables are now placed throughout the city and wasteland/forest instead of solely being within the outpost

wezpon bench

w how the mechanics work as well as what their key binds are.

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