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Underhell UE4 Project Unofficial fan project. Made with Unreal Engine 4.25 and C++ All Source Engine Assets are temporary placeholder assets, and will be and are being replaced. The same applies for sounds.

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Welcome to the Official Underhell in UE4 site. Content is still a work in progress, so check back soon for more information.

Welcome back to HELL

Powered by Unreal Engine 4

Using Unreal Engine 4, Underhell will take advantage of modern rendering techniques allowing the game to look better than ever

ue4 640x360 1

Fan Remake?

Yes. This is an unofficial remake of the original game. The original creator is not involved, but is aware of the Projects existence.

More information coming soon!


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Q: Why are you doing this?

A: I love the original game & characters. I also wanted to expand my programming skills and making & releasing a game is a life long dream of mine.

Q: Does Mxthe know about this?

A: Yes he does.

Q: Where can I talk with other Underhell fans?

A: Use our Discord! Link here. We have a lot of great members and even some people who contributed to the original source release who all passionately talk about Underhell on a daily basis.

Q: When can I play it?

A: Not yet, I initially wanted to rush out a playable build, but it was missing so much content it was just confusing and frustrating to play. Information will be posted as a release date draws near, however please set your expectations accordingly, as the game is no way near finished.

Q: Will this be available on Steam?

A: More information will be available when we have a working playable build of the game. Most likely, it will be available as a downloadable installer.

Q: Are you making Chapter Two?

A: No, I cannot make this decision as the game is nothing without its story & script. I am aiming to replicate some of the original game in a new engine, hoping to inspire progress to continue with the story.

Q: Will this have co-op?

A: No. The undertaking to implement this is a lot of extra work. I’d rather focus on the single player experience for now but it’s not impossible – it’s just a lot of work.

Q: Why are there Source Engine Assets or janky looking animations or models in your screenshots?

A: I use a lot of Source assets to help with world building / testing systems. I aim to replace all of these before release. A lot of placeholder assets are used, so the content you see is not representative of the final product.

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