• Register
Post news RSS Procedural generation of the levels in Jack Benoit

Description of the procedural level generation techniques used in Jack Benoit

Posted by on

Check out how levels are generated in Jack Benoit, a classic 2D platformer for Android.
The goal was to produce a lot of variability, but to ensure that the gameplay remains relatively consistent, without the usage of manually crafted level pieces.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.