Thanks for testing and the many bug reports. We squashed as many as we could.
- Made buildings being captured flash the colour of the captor's owner.
- Fixed a rare crash in the color picker.
- Simplified the logic around cloak crates.
- Introduced per-player cloak detection.
- Fixed units chasing cloaked units around the map.
- Fixed observer stats displaying the wrong production icons.
- Fixed division through zero in moveFractionTotal.
- Don't display GPS dots for dead actors which crashes the game.
- Remove hardcoded alpha-blend from Cg shaders.
- Renovated the Diplomacy panel (shows teams and got scrollbars):
- Fixed the map Bomber John.
- Fixed sonar pulse and parachute bombs icons crashing the game.
Command & Conquer
- Added the missile launch woosh sound effect.
- Fixed "Nuke Launched" EVA announcement
- Set up "Enemy Planes Approaching" and "Nuke Detected" EVA announcements
- Fixed C17 icon crashing the game.
- Fixed building placement square overlay offsets.
- Fixed unbuildable Atreides units in the Dune 2000 tech tree
- Added the original muzzle flashes. Thanks to reaperrr!
- Fixed AI not teching up properly
- Fixed selection boxes for silo and starport.
Still unreleased. Thanks to reaperrr again:
- Added support for nearly all explosions so we don't crash when something gets destroyed.
- Enabled mammoth tank voxel barrel.
- Added rotor to Harpy that was missing in the original due to engine limitations.
- Added two bonus soundtracks: Stomp and Initiate.
- Fixed the attack cursor.
I'd like more Screenshots of the TS WIP! ^^
not just pic, put some vid too!!
"Added rotor to Harpy that was missing in the original due to engine limitations."
"Added two bonus soundtracks: Stomp and Initiate."
are those chages released?how do i update the program?
Go to Open-ra.org and download the latest "unstable" playtest.