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Play the very first build of Flying Disc Jammers now! FDJ is a Windjammers-like game of future disc sports-- a local multiplayer game where the aim is to throw disc past your opponent to score in the goals behind them. The faster your reactions the more powerful your throws will be!

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Flying Disc Jammers is an arcade future sports game, influenced (strongly) by the 1994 Neo Geo game Flying Power Disc/Windjammers.

Hi everyone, I wanted to play a Windjammers like game with a 360 controller, so I thought I'd make one, hope you'll enjoy it too. Work in progress right now, but thought I'd share it now.
It's local multiplayer 1-vs-1 only (for now?).

1-vs-1 matches are played with a flying disc that you must attempt to throw past your opponent to the goals behind them, utilising your skill with the disc and the spring-loaded side barriers. Once caught you can only hold the disc for 1 second-- the sooner you act the more powerful your throw will be!

Flying Disc Jammers 1st build screenshots Flying Disc Jammers 1st build screenshots

  • Supports play with xbox 360 controllers right now (probably best) as well as keyboard, or a mix of the two. (Hopefully customisable key bindings soon!)
  • This game is free for anyone to download and play right now, please do, but be aware that releasing it right now in the earliest possible playable state. More players/specials/levels/animations/music and core mechanics to come in the future.
Very barebones! Earliest possible playable, no gurantees that it wouldn't be super buggy,
have fun! Updates coming soon, let me know what you think!
Flying Disc Jammers v001

[Note! use keys/controller to navigate menus too, not mouse!]

Quick Play Guide

  • First to 12 points wins a set, first to 2 sets wins the match
  • Throw Straight or lob throws up
  • Dash to move fast, block while stationary to knock the disc up
  • Get under lobs & blocks to power up and enable Special Throws
  • When you catch you have 1 second to throw, the sooner the more powerful it will be. If you don't act it will result in a weak throw.
  • Quarter circle before throws to curve!

Planned content for the next version v002:
- More of everything, better performance and things not broken. Controller rumble(?)
- Basically more of windjammers

Let me know what you think or if you have any questions and feedback: @mikeAmichael / @evilmountain and follow for update news.


Controls for reference:

Keyboard Player 1:
Movement: [W A S D]
Throw/Block/Dash: [R]
Lob: [T]
Keyboard Player 2:
Movement: [U H J K]
Throw/Block/Dash: [O]
Lob: [P]
Controller (both):
Throw/Block/Dash: (A)
Lob: (B)

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