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Post news RSS Perturbia is comming together really fast!

We are back! After two weeks of tough work smoothing the dynamic of the character, we are ready to show you more... we want your feedback, tell us how we go!

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We are back!
After two weeks of tough work smoothing the dynamic of the character, we are ready to show you more... we want your feedback, tell us how we go!
Our designers continue with their non-stop effort to generate the next levels of scenarios with a more challenging and defiant mood every step of the way.
We encourage you to take a look at this short video so you can have a preview of the look and feel of our game.

Give us your opinion on this screenshots taken directly from the game, how do they look to you?

WE'RE IN THE NEWS!Perturbia has been portrayed in Gamasutra.com in an article written by the creator of Scratches y Asylum (coming soon) the talented Agustín Cordes, here is the link in case you might be interested in his point of view: Gamasutra.com

Comments
RAMPAGE572
RAMPAGE572

Looks nice so far, there are a few things I think in the first look video that need to be changed/tweaked.

- The walking sound (to loud and weird)
- Breathing while running (is what it looked like) should be longer breaths and actually sound like the character is tired out.
- @18-26secs theres a weird what looks to be an LOD/draw distance going on with the shadows/darkness
- Hand model needs to be retextured
- Torch model needs to be retextured
- Torch lighting has no progression (ie the light from the torch is a circle and doesnt fade out around the point of impact)

Other than that it looks great so far and I cant wait to see more, nicely done

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