Outer Space Shack has made great progress in the past year. We now have a Kickstarter campaign running, and more than 50% funded after the first week-end.
As a first game development, the first year was full of adventure, from learning 3D modelling to setting-up complex workflows in Unity. Overall, I was impressed at the quantity of work required to build a game, and also the amazing existing tools and assets.
The best way to see the game progress is to watch the first gameplay trailer. It shows a small space base being built, from the first landing on the moon to a temper tantrum of the first child astronaut.
The game is a project I have been doing with my two children. They brought many amazing ideas to the game. Astronauts will be kept happy thanks to the locally-grown strawberries and also astronaut children, as, according to them, children will make astronauts happy.