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Sharing our library of tools and resources developing Postmortem, adventure exploratory game where you play an agent of Death whose choice might change the fate of a Nation!

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Another weekend, another milestone, everything moving on track! In the meantime, here is a: list of our current tech, tools and resources!

For more of our Dev thoughts, bookmark our Official DevBlog


Here's a little of zoom-in for a small sample of our flexible conversation system to give you an idea what it can do. The basic process is: write dialogue trees, test-in game, "OH GOD THIS IS TERRIBLE DOESN'T FLOW AT ALL". Repeat 20 times.

Postmortem is a free Indie narrative-exploratory game that will stress your moral compass this August 15th! Think The Walking Dead meets Home and The Last Express with a dash of To The Moon - a good mix of exploration, conversation, meaningful choices, discovering clues and some puzzles.

You are an agent of Death sent to take ONE life
from a cast of influential and ambitious characters at a charity Gala, in a rich and complex setting of industrial-revolution, conflict-torn country.

How can your choice change the fate of the nation?
How do you decide? And what other effect could your involvement have? How much should you meddle with mortal affairs?

How do you decide whom to Kill?
It's *entirely* up to you - Learn as much as you deem sufficient before you make the decision, and watch how your choice and involvement might (or might not!) influence the nation. And after... well, I'm not at liberty to say ;)


Looks quite impressive. I do hope that this game makes it onto steam as it seems a load of fun.

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