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The story I am about to tell may sound like a fairy tale, and although for us is sometimes still seems surreal, it is a true story. One that has changed our lives. This is the story of how “Woolfe – The Red Hood Diaries” came to be…

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The story I am about to tell may sound like a fairy tale, and although for us is sometimes still seems surreal, it is a true story. One that has changed our lives. This is the story of how “Woolfe – The Red Hood Diaries” came to be…

It all started about one year ago…

At that time we were a team of 3, just starting production of a series of games for preschoolers (www.forestpals.com) of which the first two season inspired games have already been released and two more will be released later this year. To help make these games we were looking for a 3D artist. Quite a lot of people applied for the job but we narrowed down the list and invited only a hand full of people for a personal meeting… one of which was Davy.

Davy was not suited for the job. Why? Simple, he already had a job and would have to give a 3 month notice, so he could not start right away. Also, he had no experience with 3D Studio MAX, the software we were using to build the models. For the ForestPals games this turned out to be a good thing. We found someone else… Steven. He has the amazing gift to turn our 2D art into 3D models and truly keep the spirit of the concepts alive. He is a passionate technical 3D artist who just needs a few words and a sketch to create magic… I’ll talk more about Steven later, because that’s not what this story is about...

Full story with images and video can be read at: www.woolfegame.com

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