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The team has now turned its attention to object interaction...

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Object interaction has been fundamental in many games; Project N is no exception.

We had decided that being able to mess with your environment is an important thing since the beginning of development. Now, after some experimenting with different types of interaction, we have finally settled with an Amnesia-esque system.

For more stuff, visit: Projectnarey.weebly.com

Twitter: @Peterthehe

Laudanadum - - 8 comments

The amnesia style interaction is probably the best way to go :).

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