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Dust settles over the once sleepy town of Mos Entha, the settlement now broken and burning in the cold Tatooine night. There is a dull thud as explosive bolts are released and an emergency hatch falls to the desert floor from the hull of the downed Rebel Blockade Runner. The Captain of the vessel had valiantly piloted his ship all the way down and managed to achieve a reasonably survivable crash landing. He was gone, the command deck devastated on impact, but there were survivors...

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Dust settles over the once sleepy town of Mos Entha, the settlement now broken and burning in the cold Tatooine night. There is a dull thud as explosive bolts are released and an emergency hatch falls to the desert floor from the hull of the downed Rebel Blockade Runner. The Captain of the vessel had valiantly piloted his ship all the way down and managed to achieve a reasonably survivable crash landing. He was gone, the command deck devastated on impact, but there were survivors. The Commander of the ship's trooper detachment drops down to the ground below followed by his team of Naval Fleet troopers. They just had to hold out long enough for a rescue boat to come in and lift them off this dust ball. Imperial forces would have had to have spotted them going down in this area. Their troops would also be on the way.

The Commander lifts a pair of macrobinoculars and surveys the immediate area around them. He spots moonlight glinting off something shiny, and then the night sky is alive with a storm of red hot light.

ROUND 1: ENCOUNTER AT MOS ENTHA
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This was always going to be a tricky encounter for the Rebel Alliance troops involved, crashing behind enemy lines, with a battle still raging in space above, the odds were against them from the start. They set up a solid defence around the wreckage of their downed capital ship, but Imperial forces arrived before Rebel reinforcements could. Once overrun the Rebels attempted to secure other areas within the town to hold out against the elite Imperial Sandtroopers which had been deployed against them, but to no avail. The Rebels in this conflict were completely wiped out.

ROUND 2: BATTLE OF RYLOTH
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Having discovered a hidden Rebel base on the inhospitable outer rim world of Ryloth, the Imperial Fleet dispatched a Star Destroyer to bombard the site from orbit. Forces were then deployed to the surface to mop up any survivors. They however gravely underestimated the defences of the Rebel base, and found that base to be still largely intact with an impressive array of armour and aircraft to throw at the invading Imperial forces. This miscalculation resulted in a devastating blow to the Empire. With their troops overwhelmed and forced into an unprecedented retreat. This day belonged to the Alliance.

ROUND 3: BATTLE OF TALORAAN
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With two fleets encountering each other over the resource rich world of Taloraan the stage was set for an epic space battle. As the Imperial fleet moved in to engage, the Rebel fleet commander took advantage of turbulent gravity sheers found being so close to a gas giant. Finding a calm pocket in this veritable storm of gravitational waves he held back, forcing the Imperial fleet to come to him through the storm. This resulted in their fighters being mostly ineffective, and cruisers unable to manoeuvre to peak efficiency. The gambit paid off and the Rebel fleet easily decimated the advancing Imperial forces. Not the most honourable of victories, but a much needed victory non-the-less.

So at last we have an overwhelming victory for the Rebel Alliance. The seemingly insurmountable foe that are the military forces of the Galactic Empire have shown that they can be beaten. But has the tide turned, or was this just an anomaly, a bump on the road towards complete galactic domination? Either way this week has shown that the Rebel Alliance are still in this fight.

As we reach the halfway mark of this campaign event it is still all to play for. To the victor? Total domination of the Galaxy. So what are you waiting for? Sign up and join the fun at:

Nations In Conflict

Registration for the campaign remains open with more players joining every week, so it is not too late to take part. Whether it's helping the Alliance to Restore the Republic, or maintaining the order of the First Galactic Empire, choose your side and stand shoulder to shoulder with First Strike veterans and newcomers alike.

In additional news, the address of the Nations In Conflict website has changed, this new address is now in the link above. Also from now on the match events will commence at 20:00 GMT, this works out as an hour later than the matches in previous weeks.

The next round starts this Sunday and will be played over Null Sensor Station. An exciting map with a good mix of vehicle and infantry action, should be interesting. Followed by the space map Imperial Convoy Raid.

Until then, may the Force be with you!

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Cpt.Dann
Cpt.Dann - - 6,959 comments

This is getting use to now, so I'm usually always expecting this now lol.

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card176
card176 - - 81 comments

That was my first battle and I have to say, it was amazing. Kinda had some ping issues but it was still fun. I recommend that you sign up!

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TALON_UK Author
TALON_UK - - 1,156 comments

Regular updates are here to keep people appraised of the situation over the length of the campaign, and the added exposure does seem to be drawing more and more new people to the mod. With most people complaining that there are not enough people to play with? This seems like an elegant solution. This week's match saw over 30 players participating and the numbers just get larger every week.

Get in there and join the fun.

Reply Good karma+2 votes
joshino
joshino - - 73 comments

Another great battle!

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GamesAreFunOk
GamesAreFunOk - - 133 comments

This mod works with 1.51?

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joshino
joshino - - 73 comments

yup

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Bluedrake42
Bluedrake42 - - 574 comments

ugh I keep ******* missing these!

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TALON_UK Author
TALON_UK - - 1,156 comments

Get signed up over at NIC and you'll be kept informed of the schedule and tactics and all that.

Reply Good karma+1 vote
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