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Post news RSS News Post #03: Level Design

A short update about Rigid Force Alpha's level design, including some new screenshots.

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Hey there,

it's been a while since our first news post. When I wrote that article, RFA had nothing but four test levels. Some days ago we reached an important milestone and today we have 12 playable stages and 6 boss levels done in a more or less rough version! You can find some new screenshots in the images section.

New stages and lighting

Things like details, effects and normal mapping textures are obviously missing, but we'll work on that soon. Right now our goal is to implement the actual gameplay, which means lots of programming and enemy model design.

New stages and lighting

We'll keep you updated, so stay tuned!



your game reminds me "R-type", THE "horizontal scrolling shoot them up" of the 80/90's ... good memory ( o __ ← ), except for the graphs, of course!
By the way, I love the light of those two screen shots.

It really looks pretty well.
Keep it on.

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com8com1 Author

Hey vinmuz,

thanks for your comment! R-Type is indeed one of our main sources of inspiration for RFA, so it might resemble it in one way or another. However, we'll make sure to bring in many fresh ideas to differentiate from it, so don't expect a simple clone.

Feel free to track our project to get all the latest updates! :)

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