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Post news RSS New v4.1a builds and Greenlit on Steam!

Catlateral Damage has been Greenlit on Steam! Also, new v4.1a (Alpha) builds are online with new game modes, user settings, controller support, and a small secret...

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Catlateral Damage is coming to Steam! There is no release date set yet, but I will continue to post news and new build info here. You can play the latest build of the game at Catlateraldamage.com!

Since the game went viral a few weeks ago, I've been reading through the feedback and prioritizing the new features I want to add. This build adds several small, easy to implement features that should make the game feel better to play! There's also a secret addition in this build, so that might be neat for some people to discover. ;)

Here's the release log for v4.1a:
+ Added a crouch jump to replace the previous “moon” jump
+ Added an options screen with Invert Y-Axis, Mouse Sensitivity, and FOV settings
+ Added a Free Mode without a time limit
+ Added a Time Trial mode
+ Added new title screen and pawse menu GUI
+ Added preliminary Xbox 360 controller support
+ Added (hopefully) better placeholder sound effects that don’t hurt your ears
* Tweaked the room layout so that everything is more accessible when just using basic controls
* Changed the point values on objects (now calculated based on object value and height)
* Adjusted the mass on various objects
* Turned down volume on audio sources
* Made some changes to the player controls
* Fixed an issue where the player would jump higher when next to walls

Here's what's coming next:

  • Figuring out how to implement breakable objects
  • Making some changes to the forward paw swat
  • Assessing the art pipeline and making necessary changes
  • Creating more objects
  • Arranging objects in new rooms

Thanks for all the support so far! I can't wait until you can get the game on Steam. :)


Follow the game here:

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