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Added new lighting and ambiance effects for cave levels!

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This week was a pretty big jump - I completely revamped the input system of the space part of the game. With so many ways to interact with items, it was time. Now right clicking to inspect/use/destroy/etc.. is the norm.

Then, the week finished with some ambiance effects. By combining gradients, and by tile lighting I was able to get a pretty cool looking cave effect! The code for this allows me to create different kinds of effects depending on the planet - Glowing and Red tints for lava planets, dark shadows for caves, and bright over-worlds.

Here's a video showcasing the new input system, and the ambiance effects:

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