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Recently with Flash Fire the implementation of a new inventory and pick up system has allowed for more dynamic weapon swapping and choice of clothing.

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Recently with Flash Fire the implementation of a new inventory and pick up system has allowed for more dynamic weapon swapping and choice of clothing.
The system is still in its most early stages, the system still has a lot of kinks but a new weapon system allowing for the ability to hold on primary and a secondary weapon along with swapping these with others is currently in development.

The system, uses a new GUI system which I modified to fit the game style.
Example here:
New Inventory system
T
he Objects can be picked up with the mouse and then dragged from the bag inventory to the character with various slots such as a torso slot and a head slot. More will be added as the system advances.

Any ideas or tips towards this system would be great as there are still many kinks and I have still yet to style the GUI to fit the game and such.

Comments
StrykerNocte
StrykerNocte

Don't put this too hard on yourself bud, but you're pretty much the only one who's working on it. Doesn't need to be that detailed, probably just the head, torso, pants, shoes and..gloves? Also bags, might want to make several of them like small, medium and large sizes that'll affect movement speed.. As with the GUI, I see that it's fitting, but you'll have to work out on how not to fill the entire screen with options (don't want to get mauled by zeds while choosing what to wear xD) keep it up!

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antonwe Author
antonwe

Thanks for the advice, like I said it is still in early stages so I'm working on things like the stuff you suggested, I'm planning to have a simple inventory system but I need to work a lot before I can set up the clothing system and the ability to pick up and equip new weapons.

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Gouanaco
Gouanaco

Nice work :D

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