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A new update is coming for the woods! It'll include a new mode: insane difficulty. Are you brave enough to try it?

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Hi guys! In the next days I'm gonna upload a new version for the custom story, I hope you'll enjoy it :D

Here's the list of changes:

--- New Insane Difficulty Mode: basically you will play with Hard Mode from amnesia (released on September 2018) applied to the Hard Difficulty Mode originally created for this custom story! Inside the zip there will be some save files that are already in insane difficulty mode and a text file that explains how to install everything. Here there are the differences between Standard Difficulty Mode and Insane Diffiiculty Mode:

- Autosaves are disabled, and manual saving costs 4 tinderboxes

- Sanity dropping to zero results in death

- The amount of oil, tinderboxes, sanity potions and health potions throughout the levels has been drastically reduced

- Monsters are faster, spot the player more easily, deal more damage and stay around for longer

- There is no danger music when the monsters are near (though the monsters themselves still make audible noises)

- Lantern oil tends to run out sooner compared to the normal difficulty version*

- You can still unlock almost every achievement when playing in Insane Difficulty Mode but some achievements' rewards may be not effective at all

*Even in Hard Difficulty Mode it has been added the faster lantern oil consumption!

--- Added a new achievement that can be unlocked (you can find more details by reading the text file included with the full version)

--- Changed some monsters' spawn points in the third area of the woods

--- Added the possibility to fail the fourth vision even if you didn't fail the previous ones

--- Added some notes inside the cave and inside the church to enrich a bit the story

--- Fixed and changed some english and italian in-game strings

That's all! Thank you for all your support and try not to wet yourself when playing in insane difficulty mode ;D

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Hollowinside
Hollowinside - - 165 comments

That's actually a good implementation! I will defo try that out once I get to play your mods (hopefully in the near future)!

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