This week was dedicated to model and texture a new enemy to the game that is set in the scenarios I have dedicated time lately.
Scenarios with snow are the focus of my work for at least a while from now on when I think of planning scenarios to create the map of the game have at least two more snow to create scenarios.
Thinking about it I created a type of Bigfoot and I'm going to use it in the snow scenarios quite often.
Color of the sky
A significant change that I made in the mechanics of the game introduced to the current scenario an option to tell the color of the sky, with scenarios that are solid colors for the sky (and no more textures in default skybox that are too heavy) and allow me to configure quietly a default colors.