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Post news RSS New Direction for Battle Backgrounds

In this update we show off our new direction for Battle backgrounds as well as some more Enemy animations.

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For those who played our previous demo you may had noticed that we had used sprited backgrounds. With the help of our artist Ricky we were able to upgrade them to a more painted look. It makes things more dynamic and the scale of it allows us to do different things with the battle system.


One of the more Dynamic things that we plan to do with the battle system is using it to zoom in and out and pan depending on what is happening in the fight. Our new battle backgrounds are layered and built for animation so that is exiting for us. This is a new but similar system to what we had used in our previous build on the older engine. But it is a battle system that is being built from the ground up. Action is as big as a thing in and out of battle but I would love to show it before I say too much about it and let the system speak for itself as it is nearly complete.


With that there are some minor updates and pal changes to some of the battlers and animations. I have redone Jagens colors and sprites so that it would match with the backgrounds much better. The wolves from the demo has also received a much needed upgrade. We have also added some more monsters in the area to give it more diversity. Most of the enemies from Jagens intro would be more forest like creature. While the next part would be consisting of more humanoid ones.


We hope to show off some of these features soon. And let people know how hard we have been working on this. I say this a lot but we would love to do more updates and if time permits I will definitely try. For more info you can check us out at:

Demonsrevenge.com
facebook.com/DemonsRevenge
twitter.com/_DemonsRevenge_

Thanks for taking a look.

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