In the recent time I implemented a new deferred renderer for my game. It supports dynamic lighting and dynamic shadows! Ah and don't forget the physics engine!
The next step is that I will implement cascading shadow maps for the landscape and a cool renderer for the sky. This means that I will soon have a day-night cycle with dynamic weather!
You can download the software via:
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Looking good, but why the horrible framerate?
The actual framerate is 40 fps. The problem here is that I use recordmydesktop under linux. On my computer it is not recording very fast. So I got a very low framerate in the video.
In the actual (voxel) game I even have 90 fps.
HUD needs a little improvement, but since it's an early version of the game it's completely fine. Keep up the good work. Tracking!
should a linux version be released soon?
Actually I am completely developing the game on linux. I even compile the windows version under linux via cross-compile :-).
The reason why I did not released a linux version is because I want to be compatible with the Linux Standard Base (LSB). And this means a lot of work. I have to setup up virtual machines and compilers.
But I am working on it.
I love stuff on graphics. You it'd be cool to have articles up on techiques and difficulties in getting it all running nicely.
Looking good :)