NEW CONTENT:
- New unit: the "Heavy Trooper" is available from the Infantry Barracks once you have a Laboratory
- New campaign mission: "Labyrinth" and the related ship-visit section is available after completing "Frozen Plains"
- New campaign mission: "Airbase" and the related ship-visit section is available after completing "Labyrinth
"- New skirmish map: "Breeze" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "Cold War" is an 1v1v1v1 free-for-all map
- Raised commander level cap to 20, allowing you to unlock more abilities or further upgrade existing ones
- Added 11 new achievements
BALANCE CHANGES:
- Increased situational awareness of the AI to prevent the player from easily winning with mass infantry
- Increased situational awareness of the AI to better prepare for air units
- The 19th and 20th waves in Turret Defense are now easier
BUG FIXES:
- Fixed a bug where the progress bar above incomplete buildings would disappear if a new building was about to be placed
- Fixed a bug where less Shardium was given back to the player than necessary when canceling production of Light Tanks or Scouts
- Fixed an "Object reference not set to an instance of an object." crash which occured occasionally at the initial loading
- Fixed an "Index was outside the bounds of the array." crash which occured when trying to attack with units currently holding position
- Fixed a crash which occured occasionally when selecting another player's Light Factory while the equipment hologram was visible
- Fixed a bug where turning off shadows would change interior lighting color from orange to white
- Fixed a performance issue which occured on campaign maps, while a worker unit was selected
- Fixed a bug where quitting campaign and then entering again wouldn't reset choices made throughout the campaign
- Selecting a numbered group via its hotkey will now only jump the camera to the group if the hotkey is quickly pressed twice
- In the intro map, units couldn't be ordered directly next to the dropship, this is now fixed
- Fixed a bug where the transport's landing and take-off animation would display incorrectly at low FPS values
- Right clicking will now cancel the currently selected special ability
- Fixed a bug during Turret Defense which caused special abilities to malfunction if used via clicking the buttons instead of hotkeys
- The credits video played during the introduction mission will now properly resume when unpausing the game
- Fixed a bug where the "Talk to Donovan" button wouldn't disappear when talking to Donovan again after the first mission
- Memory management of the GUI was optimized, it now utilizes less RAM
- Fixed Russian fonts to include reported missing characters
MAP EDITING AND SCRIPTING CHANGES:
- When winning a map while testing, clicking "Quit to Main Menu" will now close the game properly instead of crashing it
- If a map is already loaded, the save window will already contain that map's name to make overwriting it easier
- Ctrl + S is now a shortcut to saving the map
- Fixed a bug which caused the wrong map (or no map) to be launched when clicking "test this map"
- Added functions "GUI_GetMouseX" and "GUI_GetMouseY" to retrieve the mouse cursor's current position
- Uploading to Steam Workshop now works from within the editor, you don't need to test your map to reach the uploader
- Steam Workshop uploads should now work from the editor instead of returning an Error #124 all the time
Note: The Editor will only update after restarting Steam.
This game looks like it could be a whole lot of fun. After a few disappointments I promised myself not to do any "early access" purchases anymore, so I will be waiting for the gold/release version. Any chance you are going to release a demo? :)
Yes, a demo is going to be released soon.