Mortuis Rogue started as a basic test game with grappling and really just functionality with Procedural
Animation and was never really meant to be a game. I continued to put lots of work into the movement system and guns shooting and I began to have lots of fun with it...
I don't have much to say at the moment but in the next update I will go over everything the game is planning to be and everything currently in the demo. If you have the moment you should give it a try, it correctly demonstrates what the game is aspiring to be with the obvious much needed work