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New beginnings with Thin Ice and developing Mortuis Rogue and plans..

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Mortuis Rogue started as a basic test game with grappling and really just functionality with Procedural

Animation and was never really meant to be a game. I continued to put lots of work into the movement system and guns shooting and I began to have lots of fun with it...


I don't have much to say at the moment but in the next update I will go over everything the game is planning to be and everything currently in the demo. If you have the moment you should give it a try, it correctly demonstrates what the game is aspiring to be with the obvious much needed work

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