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Post news RSS Modding capabilities revealed

We believe that to help give a game long lasting appeal it should allow the players to modify it and share their creativity. That is why we will have mod support for Attack of the Gelatinous Blob.

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We are pleased to announce what modding capabilities the game will have. These aren't features that still need to be built, they already exist! The benefits of building the game ground-up with that feature in mind. You cannot access them yet however, but they will be available during Beta.

Without further ado, here is what you can expect:

  • Level editor: create and share your own levels with the fully interactive 3d editor.
  • SDK: build classes and scripts in the integrated software development kit and deploy you mod packages.
  • Campaigns: Create your own campaigns with levels and units.
  • Groovy scripting: create entities, level code, and items with the Groovy scripting language.
  • Game commands API: easy to use API to access game commands and manipulate the game state.
  • Game events: Intercept game events, such as 'unit spawned', and manipulate them.
  • Add systems: Create self-contained systems to add or change functionality to the game.

New features will be announced as they come available.

A shot of the level editor in action:
The editor

A lot of the mod information will be posted on the lovely ModDB site.

And finally, don't forget to help out our Kickstarter campaign so we can get modding sooner!

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