Graphical update is here!
I proudly present one of the most game changing updates in Sector Six history!
It is also the last alpha update - with it Sector Six enters beta!
Sector Six backgrounds have received many improvements – now they behave more realistically, give better illusion of depth and look more interesting because of the color layer.
New backgrounds have been added for every region and existing ones were improved.
New animations has been added for actions that previously had no animations.
This includes part installing, region entering and ability upgrading animations.
Combat is now more fun! Projectiles have better particles, Missile Strike, Spread Mines and Death From Above abilities are faster, dreadnoughts attack only higher level players and are encountered less often, escort missions are less annoying, retreat exploit is fixed and so on!
I have cleaned up ability interface, moved combat HUD armour, alloy and ether bars closer to the center of the screen, added loot box to the mission results interface, updated floating text system and improved part placing code, now placing parts in the building field is easier.
Now that alpha is finally over, there will be a lot more content updates!
This should be the most interesting development phase,
First beta update will be modular difficulty system and infinite inventory.
Modular difficulty system will allow players to make game harder for rewards, that will allow them to make game ever harder!
- Read full list of changes.
- Like always, if you find something broken/bad in game, report it here or in the discussions.
- Don’t forget to visit Sector Six Roadmap on Trello to vote on things you want to see in the next update!