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Post news Report RSS Major Update: Switch to UE4!

Hi Everyone! I am pleased to announce that I finally made the switch to UE4 a few months ago! Since then I have been remastering all of the old objects, updating both the textures and the levels as well.In this update I give a small glimpse of some of the remastered models!

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Hello Everyone!


I am pleased to announce that I finally made the switch to UE4 a few months ago!

Since the September update I have been busy remastering all of the old objects and art, updating both the textures and the models as well.

Here's is a small glimpse of some of the remastered models:


(Click to see Larger Version)


Aside from that, I've been working heavily on remaking the physics interaction to include smoother, more polished controls, including the ability to rotate objects:


Switching to UE4 has opened many new possibilities thanks to its powerful visual scripting system. As such, I'll be able to add many features that I'd been wanting but were difficult to put together in UDK.

For example, I've already been able to add a few new mechanics/elements such as a lean/peek system and DDoF (dynamic depth of field). I'm also in the process of remaking the levels to be more detailed/atmospheric.

There's still a long way to go... but it's going to be worth it ;)

I can always use feedback, so please leave a comment about any questions/concerns that you may have!

Until Next Time,

-DSP

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Comments
Lord_Midas
Lord_Midas

Amazing assets. What was the engine you used before?

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DarkShiftProductions Author
DarkShiftProductions

I used UDK (Unreal Development Kit). UDK was nice, and had some features I miss, but ultimately UE4 is a much, MUCH faster and more realistic way to go.

If you want to see a comparison, check out the other posts I've done: those are all from UDK.

It's a big difference ;)

Let me know if you have any other questions!

-DSP

Reply Good karma+1 vote
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