• Register
Post news Report RSS Latest News: Graphics update

A quick status update describing our progress since Feb 5th.

Posted by on


Hi fans! I thought I'd write a status report to go with our new screenshots. Here's what's been going on in our graphics department:

  • Cascaded Shadow Maps with Percentage-Closer Soft Shadows, with penumbra size based on distance from occluder. It's a cheap approximation of real shadows, but it looks convincing enough! A video will be uploaded showing how it was implemented.
  • Screen Space Ambient Occlusion, with normal-oriented hemisphere sample kernels.
  • Water simulation using tesselation and compute shaders.
  • Ragdolls! (No footage yet)
  • Grass, using tesselation and geometry shaders (screenshots coming up).
  • Subsurface scattering approximation a la Crysis, for vegetation.

In other news: we're going to compete in Swedish Game Awards 2014! Patrik and I (Gustav) will attend the conference in March, and we will do our best to get a prototype of the game running on whatever hardware is made available to us.

Post comment Comments
StephenGibson
StephenGibson - - 158 comments

Sounds like a lot of awesome improvements! Good work :)

Reply Good karma Bad karma+4 votes
Phlogios Author
Phlogios - - 10 comments

Thanks for the friendly comment! Morale was boosted +5 points.

Reply Good karma+2 votes
StephenGibson
StephenGibson - - 158 comments

Dang, I was really hoping for 6 points!

Reply Good karma Bad karma+2 votes
KITATUS
KITATUS - - 61 comments

Looking great! I look forward to seeing more!

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: