Salutations my most favorite people ever! Hope you all had a wonderful 4th of July, BBQ'd lots of food. I had a well deserved break away from the city, but its back to the old grind! This week also marks 30 consecutive devlogs, so Cheers! This week also marks 1 full year of development! Back to when LoF was nothing more than a nude player base running into pixel collisions at 10 FPS!
Unfortunately the holidays have set me back so there aren't any magnificent combat updates this week. However, I was able to get some work done on the login screen which I showed a couple devlogs back. This was way back actually, and it was time to start putting it into play. The idea here is to always create something memorable. The player should always be amazed no matter what system it is we're working in. The login screen is something I personally want the player to be able to instantly recognize it's from LoF and also make it something that stands out on its own. This is a small prototype containing images of the only two classes currently in game. If you don't recognize the one on the left, that's because you haven't seen that one yet! That is the current Rogue class splash art in action! You can check out the image below.
However, SulLight and I have decided it would be better to just create a custom animation in the beginning rather than have the characters show up. This is what it looks like without the characters.
This will be improved upon this week, including a working prototype of the login system itself.
In other news, I was able to whip this system out yesterday. We finally have an onscreen GUI showing hotkeys and their cooldowns upon use. Further customization will be added onto this such as being able to assign skills and keys because right now they're just fixed to your class. Awesome skill art courtesy of SulLight.
Luckily I'm the only one who thinks vacationing is cool, and Zane has been working TIRELESSLY on the new maps, and I gotta say, with each one he shows off, I get more and more excited to play on them!
You can catch more of these on our twitter. We post them before devlogs so you'll be able to see them early.
And finally, as I've mentioned earlier, SulLight is completing the splash art for the Rogue class. This is what it currently looks like.
We'll have a lot more to show next week. By the way, for those of you who like to follow social media, we've recently started an instagram so feel free to follow us on there!