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It’s been a long time ! we've back Patch List :2016/4/24 (Sunday) -Reconstruct human bones -Reconstruct equipment bounding -Animation upgrade (WIP) -Add Spears collision, it’ll break if it gets hit -New map: Island of Lero -Landscape Materials update -Add a longboat -Add a couple of new equipments

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CrusaderWithAFlameberge


It’s been a long time !

We’ve prepared lots of stuffs for crowdfunding, but due to some issues and limits on KickStarter, we’d decided not to go on KickStarter, instead we’ll go directly for the Alpha Test and Official Release.
We’ll keep updating the pages; by now, besides the creation of new maps and perfection of other contents, we’ve received many feedback about our clumsy and low quality animation, so we’ll redesign the character models, equipments as well as animations. If we can make the world of Olorun more realistic, then why not ?

Patch List :2016/4/24 (Sunday)
-Reconstruct human bones
-Reconstruct equipment bounding
-Animation upgrade (WIP)
-Add Spears collision, it’ll break if it gets hit
-New map: Island of Lero
-Landscape Materials update
-Add a longboat
-Add a couple of new equipments

【Characters&Animation Redesign】Though Olorun hasn’t released yet, we’ve notice that the quality of our characters and animations is below nowadays average, we’d finished some tests, and setting out reconstructing all the characters, animations and equipments, a whole new appearance of Olorun, will be released recently continually.
-by producer Bassam

【KickStarter is a no go】During the preparation of crowdfunding, we’ve faced some unpredictable issues, those also delay our progress, therefore we’d decided not to give a go on KickStarter; for those who were expecting the campaign, we feel really sorry about it, it’s definitely a tough decision for us as well. but worry not, we’ll again be focusing on the game development.

【We’re alive】Yes , I suppose many people doubt that, but we’re still here, in the few past months, we’ve lost our only place to work, it makes things tougher, but we’ll keep moving on.

The project of Olorun seemed to be only a daydream in the beginning,
As time went by the seed sowed inside my mind,
and then the seed sprouts and grows, now that it becomes strong.
If one asks me whether I hesitate,
I can only say that reality is really tight,
but I won’t be content if I don’t see Olorun done.
Reality is tough, but passion still shine.
I’m insisting, and will continue on,
never leave this job undone.
-by producer Arenas

【Office site down for maintainance】Since the long term occupation, we’re not able to construct the site now, therefore we’ll shut down the site temporarily, left only the links to FaceBook & Steam, until the new site is done. In the mean time we’ll keep updating our FaceBook, SteamGL Page as well as IndieDB pages.

【Releasing Plan】Right now we’re working on the Alpha Test, hoping that we’’ll get even better quatilty of the game; so there are much to be done. Our goal is to finish the Alpha version in Q3, please keep following us.

Cheers
-By Olorun Development Team

Anim&EquipNMW/oSurV1V2V3LB

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