Thanks for stopping by! My name is Elliot, and I am the sole proprietor of Sungazer Software and the producer, designer, writer, and programmer of The Tenth Line. I'd like to talk a bit about the project's history, and what to expect as its release draws near.
I started on this project about two years ago, in late 2014. The game was developed in Unity, and is my first project using the engine. I'd developed a handful of free RPGs on my own in the past, including a sci-fi strategy RPG titled I Miss the Sunrise and a roguelike called The Drop, and felt ready to break into commercial game development while retaining my personal touch. That means colorful settings and characters, unusual but thrilling battle mechanics, in-depth progression systems, and a ton of light, charming dialog where every character has a unique voice and a purpose.
If you like what you see, please consider supporting me on Steam Greenlight. I've had a wonderful response in just the first few days of the campaign, but I am always eager for more feedback and response! Check it out here:
Thanks again for reading! Feel free to tr out the demo when you have some time, and check back later to see how the campaign's going!