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Post news Report RSS Huge performance improvement

By rewriting the model-handling part of the engine, the game is now allowed to have huge geometry datas displayed on the Screen.

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I added Block shading to the game, so that the Blocks can be seperated if you look at them from a bigger distance. (They are getting darker at the bottom).
By implementing this shading, i also discovered a better way of how the Models can be handled ingame. So i rewrote this part of Celerity. Now i can benefit of huge performance improvements allowing the Player to play in huge Worlds and more complex Level Geometrys.

This video shows the (for Game Maker) relatively huge Level-geometrys.


Note that the Block-count at the end of the Video isn't the maximal Block count for my PC.
It was still running smoothly at 60 FPS even with collision detection.

My System Specs:
- Intel Core 2 Quad Q9300 2.5 GHz
- 3GB DDR2 Ram (266 MHz)
- NVidia Geforce 9600GT (650 MHz) with 512MB DDR3 V-Ram

Comments
darkelf1
darkelf1

great..........

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