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Please allow me to share the development progress of recent years.

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Hello!

I'm taking small (very small) steps in developing the game. Nowadays it is called Clumnus.

Clumnus header


Please allow me to share the development progress of recent years :)


In the end of 2018 I finally chosen the Godot Engine as a platform for the game. Here's the video of first test:


I spent the New Year 2019 holidays programming the movements:


In a couple of 2019 summer days I added the three-in-a-row mechanics and wrote the skins system:


Two players combat mechanics was made in the end of 2019:


Finally, in september 2020 I made the animations and total Quad HD reskin:


More of progress videos is available in the videos section.

For the first release, I need to add music, sounds, a start screen and an end screen. So, I hope to be able to make time for this in 2021.

See ya! ;)

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