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Post news RSS Heavily Under Development!

With the slippery slope of early development giving away to the hearty thick of the game, we are now getting to what seems like the big part of development. The physics have been established, and while they might still be tweaked, the game is largely established as a whole. The only thing left for us to do now is design the rest of the game and its environments, and work out the kinks along the way. This has truly been a great experience so far, and was only made possible by everyone's help.

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With the slippery slope of early development giving away to the hearty thick of the game, we are now getting to what seems like the big part of development. The physics have been established, and while they might still be tweaked, the game is largely established as a whole. The only thing left for us to do now is design the rest of the game and its environments, and work out the kinks along the way. This has truly been a great experience so far, and was only made possible by everyone's help. I sincerely hope you will follow along and be there all the way until release, and will take part in the game as a whole as you all have already. Keep an eye and ear out for HCH! Unfortunately, content updates will tone down in order to avoid spoiling the game, as it is a linear story and not a procedurally generated game that can be released for "early access". Do not fret, however, for there will be much merriment and we will rejoice together in the near future. Aside from Steam, there are other ways to keep up with development and the inevitable announcement of release date! Check these game links out:

Steam: Steamcommunity.com

Blog: Heycomeheregame.tumblr.com

YouTube: Youtube.com

My personal links:

Blog: Otselofficial.tumblr.com

Twitter: Twitter.com (Follow me here for maximum updates!)

Thank you all so very, very much!

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