We've been gradually improving our decals over the past few weeks (blogged in parts 1, 2, and 3). Now we're ready to show off the whole system in a video.
Since my last decal update, I've added a few new specialized tools. In the video, you'll get to see how we can now manipulate and shuffle decal layers, and how we've improved control over exactly which objects each decal projects onto.
John's back with a few new voices, the Whaleman makes a crafty appearance, and it all takes place on a sublime new terrain by Aubrey, with select scenes set on his sweet new rock.
What other decal tools would you like to see in Overgrowth?
(permalink)
Track us on ModDB (see our cool page)
and also join:
- Facebook
- Steam
- Twitter
- YouTube
Awesome! I want this game now! :D
then preorder, you get a weekly(?) alpha that way.
It is indeed weekly :)
I may get it. :)
I'm gonna get this a.s.a.p
Your editor is simply amazing :D
this video rocks !
that looks soooo badasss. So many useful tools that I wish all editors had.
looking really awesome!!
Engine looks fantastic but how goes work on the game itself?
Gotta make the engine first ;) (or at least get farther along). We have been working on fighting recently though in the past few alphas and that is coming along pretty well.
The shoop da woop ruined it.
It's probably just noise from the encoding.
"I'm not sure if I want rocks on my rock"
lol
"firin ma laza"
lol
This is actually really good. I'd pre-order it if I had the money :P
Very very cool!
Really, really nice !
LOL whale man! and some sweet *** decal tools.
whats the concept to the game, it looks like a sandbox type of game.....and abit dull looking
It is a ninja rabbit fighting game similar to it's predecessor, Lugaru. The difference being that lugaru was made by my bro as a highschool project and now he has a small team working on Overgrowth. This video demos decals in the original engine we are creating.
Holy Shoop! The decal layering is really slick, nice work.
Are there perhaps plans for different decal "brush" shapes, say, with a rounded falloff? Uhm, procedural decals, maybe? I ask too much, I know.
I like how all these little videos make a complete introduction to your editor. Always interesting to see updates on your engine! I would really like to see how some scenes from Mech Override fare with the engine, as we have some large set pieces I would want to import and start a map with terrain from scratch.
Soo exiting, but momentarily I got my hands full, because we're going to do promo for our project at a workshop, this weekend. After that I'm going to dive head first into Overgrowth. Even though a Mech game isn't really an option yet, I want to see what will work and what won't.
rocks
Heh great work as always guys, wont be long till i preorder \o/