Version 8.2f of Hard Doom has finally been released!
Posted by Faerlyn on
v8.2f Change List
Monsters
- Raised the spread of the Dual-Pistol Zombie to 9 from 8.42.
- Raised the spread of the Sonic Railgunner's secondary fire to (1.2,0.6) (same values as v7.1).
- Raised the melee threshold of the Cyberfiend to 52 from 48.
- Raised the radius of the Pyrodemon's fireshot to 8 from 7.
- Fixed the trail on the Necrodemon's projectiles.
- Adjusted the trail on the Arachnotron MK3's projectiles.
Weapons
- Fixed the BFG9K hitting players at close range with sv_coopprojectiles enabled.
- Adjusted the BFG10K projectile trail.
Other
- Players now bleed when at 25 health or less.
- Fixed a bug where keys didn't display on the old-school HUD.
- Renamed the keys to "Red Skull" for example. This looks better than "redskull" when shared keys is on.