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Post news RSS Gundam 1.2 fix 1 release! New map!

Error fix and new map! Took all day to test and fix the errors sorry for the bugs, they slip through some tmes.

Posted by on

Ok, so some bugs slipped through in the last release, apologies guys.

Code related ssues resolved:
the research should no longer crash out
people can no longer sell buildings that are not even started
Optimizations that might get you guys a few more fps

Balance changes:
zeon and federation tech 1 evened out
Char cost raised a bit
guntank can aim faster
Federation popup turret now has a slower turnrate.

Get it here

also new map!

Also I cannot emphasize enough please read: the features added in 1.2

I have not been able to write up the unit guide or any sort of tutorial. However, here are some questions I keep getting:
1) Can char be stopped?
Yes he can be easily snuffed out by snipers and even zaku2s
2) what does the +/- thing next to a resource mean?
that is how much of that resource is pumped out every 10 seconds.
3) can you increase the repair range of the conyards?
Yes but I won't, want more repair grounds build more conyards.

Bird_of_Prey - - 1,616 comments

That was fast. Good job!

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Smoth Author
Smoth - - 1,098 comments

yeah but apparently I messed up something so I am going to have to post yet another fix. I will take my time and try to test this one more.

On the positive side of things, all you have to do is hit f11 and enable the gundam stuff '*' has these in front of them. That is all the fix will change is that these will be on by default.

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