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Post news Report RSS G.R.I.T. Bunker Environment Trailer 2

***I have officially been working on this for over a year now! *** :) Showcases some new effects, color grading, colliding particles, and more! I really need feedback on the current state of things, so let me know in the comments.

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-Hello Everyone!-


Since the last trailer, I have been trying to bump up the effects and the dark, abandoned mood of the bunker. I am testing out color grading techniques (currently has desaturated reds, higher contrast, and subtle green accent), as well as have learned and implemented several useful cascade/material techniques to make the game that much more lifelike! This trailer is mainly to showcase the new particles and effects used.

The Trailer:

***Note: The following trailer was run in real-time using the power of the Unreal Development Kit***

I really need feedback on the current state of things, so let me know in the comments what you like/dislike or if you have any general questions. I'd be happy to answer them!

I'm working daily to make new content and implement new mechanics...

Until next time,

-DSP

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ZeroComfort
ZeroComfort - - 82 comments

You did a great job so far!

Only suggestion I could think of is to maybe reduce the specular levels slightly, especially on the burnt parts/characters.

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DarkShiftProductions Author
DarkShiftProductions - - 31 comments

Hi ZeroComfort!

I've noted that and am tweaking them. I was experimenting with color grading at the time I released the video. I'd bumped the contrast up which in turn made specularity more bright than it used to be. I will likely be tweaking quite a few materials as a result. Thanks for the feedback!

-DSP

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