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Post news RSS Gnoblins: DevLog - Environment Simulation

It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further simulation mechanism.

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It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further simulation mechanism. Being a dungeon building game, Gnoblins has a quite dynamic level layout and the water simulation doesn't make it easier leading to some interesting questions.

How does water interact with the level, with objects, with plants ? Where do plants grow ? Mushroom ? On soil, on rock ? In light or darkness ? These are all questions I wanted to consider when developing an environment simulation and you can now watch the result in this video. Have fun and stay tuned !

Comments
VitaminK
VitaminK

awesome to see this in progress!

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