I decided to try a retro look. My idea was to make a small prototype level to see how it feels in action. So far I'm liking it, which means, I will continue doing this game with this style. It is also more fun to do it this way, and I believe that if I have fun creating it, players will have fun playing it.
Well, here's a gameplay demonstration video of the prototype level (see the video page for longer description about it):
Also this has changed from a mod to a game, and is going to need a new name. The current name is just a temporary title, and will be changed as soon as I think of something good. Feel free to suggest new names. Other comments are welcome too!
beautiful, I really love the feel of it all, ambiance in the background is solid as well. Merry christmas dude!
Thanks. I think the wind sound was maybe a bit too strong, too many of them in the level.
Timing to get the video released on Christmas was totally a coincidence. I was almost not aware of it, until it was Christmas.
Merry Christmas to you too! And to everyone else as well!
I can understand the weapons being centered, but the melee weapons should not be that way.
The sword is centered because it's in a ready pose. That's how I was instructed to hold a sword when I was in Kendo: point the tip of the sword at the throat of the enemy. So if the enemy would run towards you, he would run his throat into the sword.
Although at the moment there is no damage done when the enemy collides with the front side/sword of player (but there could be?), and there aren't any hit locations (and probably won't be).
I do understand it looks a bit weird when player just runs around with the sword constantly in the ready pose. It could go away from the center when it hasn't been used for a while.
And I do have a bunch of ideas for more realistic sword fighting, while still keeping it simple/game like. If things go well, then I'd probably implement these ideas too. You can read these ideas in this post: Moddb.com
Well done jimi you have come along way.