Yesterday I completed the base code for platforming and dialogue in the game. When I began using the built-in Box2D system, I found the character was slipping around the world. I've rebuilt the platforming system using raycasts to check for collisions. Most of the code is based upon CharacterController2D by prime31, but I've made some adjustments for controller support and customizable controls.
Currently the character can jump around, go through one-way platforms, and walk up slopes. Animation states are in the code now, but I don't have the assets yet (which is why we have a spaceman jumping about).
The dialogue system is fairly polished now. I've built it using the UnityGUI system, which most devs seem to dislike...
After the assets are ready and we have some more code in, I may create a trailer for the story. We'll see if that happens. See you next update!