It has been a bit since our last news post, but it has been worth it since we have a bunch of information to share. Dynamic shadows, Recreated Lighting, and two new employees. Lets get right down to the business of it all:
This is a picture of our dynamic shadow system. It works with all models, alpha's, and terrain. This process can be rather expensive in its current state but we do plan for optimization with settings down the road. For now it is an amazing sight to see with our current sky settings. In the bottom screenshot you will notice the mountains and tree line cast shadows together while the torch ( barley noticeable at this distance ) provides point lighting under the shadows.
We revamped the lighting of the day/night cycle and added in new clouds/stars for the sky rotation. This effect has created a truly artist feel that I think will be received well by most people. I still need to create the ability for the sky textures to change dynamically ( for rain and other things ), but I feel this is a great start.
In other news we have hired on a new musical director (, a new programmer ( LyGuy ), and a new artist ( Paul ). These people have been wonderful additions to the team thus far. Within the next couple of updates we should be showing off some more serious armor sets as well as videos related to combat and AI. Thank you for the interest in our game and as always let me know if you have any comments, questions, or concerns.