For the past two months, I have not been able to continue work on the game. I'm back this weekend and plan to continue.
I've decided to reduce the scope of the game. I was aiming for something close to Bastion. It is not realistic for a one-person team. It is doable but, it would take quite some time to get it right. I've shifted the game to a more arcade-like experience.
The game will be a series of short levels with specific challenges in each. That alone has proven quite challenging to ma