I had a difficult decision to make today, and believe me it was tough. As you know, Project Icarus was going to be based on the Unity Engine. Unity being insanely powerful and relatively easy to program in, we thought we could tackle it head on without delays. Unfortunately, we hit massive ones today.
If you guys remember, I said that I was going to have a tech demo today. Well, there wasn’t, and it’s partly because programming with Unity can be overwhelming. Especially to those who don’t fully understand it, but are still venturing into figuring it out.
So what’s the next step? The S2 Engine. Looking at this marvel I knew it would be perfect for our programmers to tackle. The S2 is primarily made for FPS’ which is perfect for what we want to do. Unfortunately, there isn’t an option for networking just yet. So that means there isn’t going to be a public pre-alpha test for you guys to be a part of unfortunately. That doesn’t mean we aren’t planning for one, we really want to do it, but this new engine doesn’t allow it. When we get word that we can implement the code accordingly, I promise you guys will be the first to know.
That just leaves August 20th. What’s going to happen when that date roles around. Well, I’m hoping to have a teaser out, and some in depth look into the game and cncept of it. Reveal some awesome expo plans that we’re deciding on, and other great things. We’ll be opening up the website icarusgame.com for you guys to jump onto the forums and read developer blogs from our very own dev team.
I apologize again to those who wanted to be a part of the pre-alpha test, but we have to do things that benefit the game first. We are definitely sure this decision will wow you in the future, just a little patience is needed.
So there you have it folks, we're using the S2 Engine now.
Hugs nd Kisses,