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Today we want to share how an asset is created for Rest in Jelly. Nothing really different from other games but when it’s your “child”, it’s always special to you.

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Today we want to share how an asset is created for Rest in Jelly. Nothing really different from other games but when it’s your “child”, it’s always special to you.

Next you can see all the phases the asset goes through, from paper to the game:


Cleaner


Our artist Alba Cardona starts with a fast sketch to conceptualize the new asset. In this case we are creating a “cleaner devil” that will fix the mess you create by dying thousands of times in a level. The idea is to show this little one going down, cleaning the blood and leaving up.

Once the idea is approved, next step is to create a final drawing that will be tested in the game to identify problems and other stuff.

Next we need to add a first iteration of the colors, only a base without almost any shading and we test the integration with the scenario. Maybe for this character is not very important, but with some assets that may affect the gameplay this stage is very important. A perfect example are the background assets, we need them to be visible, but they will not affect gameplay and then, they need to not stand out to confuse the player.


Lastly, the final art is created, with all the details, shadows, lights and Rest in Jelly is a little bit more polished and full of detail.

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