We have brought back the power slide and reduced grip on all tires as requested by the community. We have adjusted the Center of mass on many vehicles to increase stability and driving. We have also begun more and more balance and improving driving mechanics.
We have included a Shield Mechanic to help ease the path of death wreckers. You can now boost/shield your way through death wreckers. Except the moving boxes will launch you into space and not kill you when shielding.
Cars increase in speed and acceleration; they follow no rules of physics or reality; they also do not mimic any real world engines or counterparts.
Each car now has a short back story and history of why it's found itself in the torqued up race league!
Not all driving is finished or final and will remain in a state of constant update.
We have improved the tutorial so it's less of a boring interaction and more of a quick lesson on the rules of the road.
Dollar Bill Williams is here with an in your face broadcast to the streaming public. He breaks it down for you before each race and pilots his Death Zeppelin around the track watching and commenting on huge nukes pickups and more!
We have increased the loot pool based on position when you finish. We have also added more bonus pick-ups around the track. The bonus pickups are still wiped clean on a death so race to win and race with your head on a swivel.
Road Map to launch:
Continue to perfect track layout, driving mechanics and winnings based on user feedback.
Perfect FPS and Lighting to increase smoothness and playability for lower end PCs.
Continue to evaluate 3rd party controllers.
Add Steering wheel and pedal compatibility.
We have found an infinite Death loop that occurs randomly based on track respawns. We are tracking this bug closely and hoping to work with players to help resolve the locations of these bugs. It most typically occurs when a player is moved too far backward on a death or respawn.
Issues with 3rd party controllers when mapping custom buttons has become an issue which are still trying to resolve. We have purchased many 3rd party controllers to test and remove this bug.