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Post news RSS Exoplanet: First Contact alpha#6 Inventory update

Devlog #6 for Exoplanet: First Contact will introduce you, the latest changes we made for last two weeks.

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Howdy, space cowboys!
In this update we want to tell you about some new lighting features, the first version of the inventory and other cool things we have added to the game in last two weeks.

We also introduce a new weapon, which was designed as one of the top tier guns in Exoplanet FC and its creatioin was inspired by iconic games as Doom and other classic shooters you've probably played back there in the 1990ies (if not – its not a big deal, the weapon's design speaks for itself!)


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You also can support the development directly and get access to the playable alpha and all updates including final game when it will be released.

Thanks a lot for your interest and support!

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Comments
Nkarpovich
Nkarpovich

ooo. intriguing idea. I'll follow!

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booman
booman

Very nice! Loving the smooth shadows and day/night cycle.
I have been playing Assassin's Creed II and the day/night cycle is killing the shadows! They look all blocky and when the shadows are moving its very choppy. You don't really notice when moving, but if you stop its extremely ugly. Probably because it was made for consoles.

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