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Exiled Kingdoms development keeps moving forward at a very good pace. Gameplay is now almost complete, with the addition of traps, secret doors, and a flexible trait system to customize your character.

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I decided to include new features, to make the gameplay more versatile and customizable, especially past the early levels. This meant, for the most part, including more RPG mechanics: distributing points among stats, to specialize your character. Skills with requisites, and new specialized classes. Also the dungeons felt a bit static, and a game based in dungeon crawling and exploration needed a solid implementation of traps and hidden secrets, which would make the exploration more rewarding.

Most of those extra developments have already been implemented and work well: set/disarm traps, character stat system, expanded skills, secret doors, and enhanced world map. A few are still being implemented: full faction system (allowing you to become a criminal in Kingdoms if that's your choice), crafting, and other minor things.

Among the most "visual" of the recent changes, is the new lighting/particles system. Dungeons much more atmospheric now.

Spells also benefit from the new light and particle system:

Here you can see a spike trap, showing up at an inconvenient time...

The new lighting is also very visible in towns, at night.

Some magical weapons will let out a flash of light upon hitting:

Right now, the game engine is almost finished. In just a few weeks, I will be able to focus exclusively in content. I want to go from the current 50 areas, to at least 80, and from 30 quest to 60, before releasing the public Beta.

I still need testers, currently only for Android, but soon for other platforms. Click here if you're interested.

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booman
booman - - 3,651 comments

Exiled Kingdoms is looking really nice! Great job on the game engine and visuals. Looks like you know what you are doing. Tracking now!
Any chance of a Linux version in the future?

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DavidBVal Author
DavidBVal - - 3 comments

Thanks! the development is made in Java, and I am not using any third-party libraries that could be incompatible, so yes, the desktop version may be available for Linux.

Currently the development focus is on mobile though, as a Desktop version will likely need a proper port with different UI and higher resolution assets.

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booman
booman - - 3,651 comments

Ooh, Java, awesome! I have been able to run Java games in Linux with OpenJDK just fine. Like Spiral Knights.
Thanks!

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