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Successfully ported of current build of Feast for the Senses to Ubuntu. Experimenting with new tileset and dialog triggers.

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One day as I was switching between build targets in GameMaker: Studio, I noticed that an entry labeled “Ubuntu (Linux) (YYC)” was on the list of targets. I have exported previous projects to Ubuntu before (e.g. Gonna Catcha) and have been building Feast for the Senses with the Yoyo Compiler whenever I go out to show the game and playtest it with other people. But doing both at the same time? Do I dare to cross these categories? The answer was “yes”.

After finding out the YYC doesn't work on Linux Mint, I just used a plain old Ubuntu VM and much “sudo apt-get”ing:


The game seems to run fine, though sometimes it can’t maintain 60fps, but that just might be the fact that it’s running on a low-spec VM.

(I also got a bricked SteamOS VM out of the experience, but that’s another story.)

Next on the agenda, I’m working on a new tileset, because the grass maze tileset is starting to wear out its welcome. This one uses various layered tiles…


…and animated tiles.


It’s still a work in progress, as the tileset has many clashing elements to its design. (Note to self: get new interior decorator.)

Lastly, I’ve implemented areal dialog triggers. This enables Réiltín to comment on areas she enters:

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